{"id":575,"date":"2021-04-08T10:27:34","date_gmt":"2021-04-08T02:27:34","guid":{"rendered":"http:\/\/abstract.i-idea.org\/?p=575"},"modified":"2021-04-18T15:20:31","modified_gmt":"2021-04-18T07:20:31","slug":"ethics-education-matters-engaging-students-in-learning-of-ethics-education-through-ethoshunt","status":"publish","type":"post","link":"http:\/\/abstract.i-idea.org\/?p=575","title":{"rendered":"ETHICS EDUCATION MATTERS: ENGAGING STUDENTS IN LEARNING OF ETHICS EDUCATION THROUGH ETHOSHUNT"},"content":{"rendered":"\n<p><strong><em><em>Noor Syamilah Zakaria, M. Iqbal Saripan, Alyani Ismail and Neerushah Subarimaniam<\/em><\/em><\/strong><\/p>\n\n\n\n<p><strong><em>Keywords<\/em>: <\/strong>Ethoshunt<sup>TM<\/sup>, eth\u0131cs education, learning method, gamification, mobile application<\/p>\n\n\n\n<p><strong><em>Abstract: <\/em><\/strong>Ethics is a set of moral principles that guides individuals\u2019 behaviors. The nature of&nbsp; ethics education is perplexing and requires ethical competencies to navigate ethical quandaries&nbsp; specifically in gray areas. Furthermore, ethics education training program is often recasted as a&nbsp; venue to \u2018learn the rules\u2019 and it seems uninteresting. Therefore, there is an urgency to&nbsp; complement existing face-to-face method with more immersive and experiential-based teaching&nbsp; and learning method. A prototype called Ethoshunt<sup>TM <\/sup>is developed to be utilized as an innovative&nbsp;approach in ethics education. It is a gamification-based mobile application integrated with&nbsp; elements of game functionality, mechanics, and dynamics to charter the students with learning&nbsp; outcomes, digitally. A survey was conducted among undergraduate students enrolled in ethics&nbsp; education course to examine the relationship between positive emotions, ethical competency, user&nbsp; experience, and mobile application usability. The researchers found strong positive relationship&nbsp; between user experience and mobile application usability, followed by ethical competency and&nbsp; mobile application usability. These findings uncovered positive impact of gamification on&nbsp; students\u2019 engagement in learning ethics education. On the contrary, Ethoshunt<sup>TM <\/sup>offers&nbsp; opportunities to educators to promote technology-enhanced pedagogies, increase authentic&nbsp; student-educator interaction, and make learning enjoyable while maximizing acquisition of&nbsp; ethics-related knowledge. The meaningul learning flow of Ethoshunt<sup>TM<\/sup>, from achievement to&nbsp; infinite play would transform cut and dry ethics education course into meaningful contents.&nbsp; Ethoshunt<sup>TM <\/sup>offers an interdisciplinary future; and concomitantly, would fulfill the current digital&nbsp; transformation trends in education.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large\"><a href=\"https:\/\/drive.google.com\/file\/d\/13dO9NWqSXtTO6R5R-Xc5xZ02-eu0Xxpv\/view?usp=sharing\"><img loading=\"lazy\" width=\"150\" height=\"40\" src=\"http:\/\/abstract.i-idea.org\/wp-content\/uploads\/2018\/04\/downloadpdfbutton.png\" alt=\"\" class=\"wp-image-41\"\/><\/a><\/figure><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Noor Syamilah Zakaria, M. Iqbal Saripan, Alyani Ismail and Neerushah Subarimaniam Keywords: EthoshuntTM, eth\u0131cs education, learning method, gamification, mobile application&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[10,14],"tags":[],"_links":{"self":[{"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/posts\/575"}],"collection":[{"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=575"}],"version-history":[{"count":5,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/posts\/575\/revisions"}],"predecessor-version":[{"id":728,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=\/wp\/v2\/posts\/575\/revisions\/728"}],"wp:attachment":[{"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=575"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=575"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/abstract.i-idea.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=575"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}