SPEEDAR: ARITHMETIC DRILL VIA RACING GAME

Nurul Hidayah Mat Zain, Razuan Harmy Bin Johar, Aslina Baharum, Ismassabah Ismail, Siti Rahayu Abdul Aziz, Anita Mohd Yasin, Azlan Abdul Aziz

Keywords: arithmetic drill, racing game, enjoyment, EGameFlow Model

Abstract: Arithmetic is the oldest branch of Mathematics which consists the study of numbers, specifically the properties of the basic traditional operations. According to the previous study, most of the users agree that Mathematics subject is a hard subject and there is lack of enjoyment in practicing arithmetic drills. Therefore, we develop enjoyable arithmetic drills via racing games and we named as a Need for Speed Arithmetic (SpeedAr). The SpeedAr game was implemented Rapid Application Development (RAD) approach as it provides stable and faster design and development process which is appropriate in developing the game. We evaluate the user’s enjoyment while playing SpeedAr game using adapted EGameFlow Model. The findings suggest the combination of gaming element with arithmetic drills in the Mathematics subject produced the enjoyment experience in learning process.

 

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