OH! MY HAND: GAME-BASED CLINICAL ASSESSMENT TO ASSES MOTOR-IMPAIRED USERS (WRIST/HAND)

Nurul Hidayah Mat Zain1, Hazrati Zaini, Mohd Nabil Zulhemay, Aslina Baharum and Fariza Hanis Abdul Razak

Keywords: game-based assessment, clinical assessment, motor impaired user, wrist/hand disabilities

Abstract: Motor impairment is known as, where a person will experience symptoms of the inability of the body part or all of his limbs. This can lead to weakness of muscle, stamina, muscle control and paralysis. Patient-Rated Wrist/Hand Evaluation (PRWHE) is intended to quantify wrist disability and pain in daily activities. The PRWHE allows patients to evaluate their levels for wrist disability and pain starting from zero to ten. The findings from preliminary study showed that most of the users lack of enjoyable experience while doing clinical assessment. Therefore, the purpose of this present innovation was to design and develop a game-based clinical assessment for wrist/hand evaluation. The User Centered Design (UCD) was implemented to design and development of this innovation which is comprised of; understand and specify context of use, specify the user requirements, design and constraints, produce design solutions and evaluate designs against requirements. In addition, there is an initial activity, identify needs for human-centered design, which is about learning how to perform UCD. This includes aspects like understanding the users, reserving time and resources, and to plan when and where users should be involved during the development process. The findings suggest the implementation of game-based clinical assessment can produce enjoyable experience while doing wrist/hand evaluation.

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